Industry · Technology and Media

Media and Entertainment

Audiences, content spend and new revenue.

Who we serve

Broadcasters, content producers, streaming and OTT (over-the-top) platforms, publishers, and gaming and esports businesses. Audiences have fragmented and advertising money has moved to digital platforms.

Sectors

  • Broadcasting and television
  • Film and content production
  • Streaming and OTT (over-the-top)
  • Publishing
  • Gaming and eSports

The agenda

What leadership teams are dealing with.

Streaming economics
Content spend, pricing, bundling and churn, and a credible path to profit for each service.
Content and rights
Commissioning, owning and licensing intellectual property across film, series, formats and games.
Advertising
First-party data, addressable advertising and measurement that advertisers will pay for.
Gaming and esports
Business models, venues, tournaments and partnerships in a sector many governments in the region are backing.

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